Ray-Traced Ambient Occlusion Physics lighting depths.

Lighting the Depths: Ray-traced Ambient Occlusion Physics

I remember sitting in my studio at 3:00 AM, staring at a render that looked technically “correct” but felt completely dead. Everything was lit, yet nothing had weight. It was that frustrating gap where you realize that standard shadow mapping is just a cheap trick, failing to capture how light actually struggles to reach the…

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